
Keep track of them all here with our NBA 2K23 locker codes tracker for MyTEAM, which we will keep updated on the latest locker codes from the game. Corner Detail: Stretched canvas print with 1.5" stretcher bars and mirrored image sides.NBA 2KW is tracking ALL NBA 2K23 Locker Codes during the life cycle of NBA 2K23 for both Next-Gen and Current-Gen. Also available with black sides, whites sides, and 5/8" stretcher bars.īring your artwork to life with the texture and depth of a stretched canvas print. Your image gets printed on one of our premium canvases and then stretched on a wooden frame of 1.5" x 1.5" stretcher bars (gallery wrap) or 5/8" x 5/8" stretcher bars (museum wrap). All stretched canvases ship within 3 - 4 business days and arrive "ready to hang" with pre-attached hanging wire, mounting hooks, and nails. Stretched canvas prints look beautiful with or without frames.įine Art America is one of the largest, most-respected giclee printing companies in the world with over 40 years of experience producing museum-quality prints. All of our prints are produced on state-of-the-art, professional-grade Epson printers. We use acid-free papers and canvases with archival inks to guarantee that your prints last a lifetime without fading or loss of color.Take a flight of fancy and get lost in some recent fantasy art pictures created by our members during the last few months. Depicting creatures of myth and legend, far away castles, magical beings and dreamlike fields and forests, put reality aside and be inspired. This environment was completed from concept to completion in 4 weeks as a personal project to brush up on some skills over my summer break before going back to university.

I wanted to use this project to dive into ZBrush for the first time, as well as having a more direct focus on optimization than my previous work. Skathi The Winter Guide by Leonardo Varas Satyress is a creature inspired by the artwork of Victor Quaresma with the same title. Hello! This is Skathi, named after a Norse Jotunn Goddes associated with winter. I am responsible for every aspect of her, from concept to final render. This character is a continuation of sorts for another character i made a few months ago.Īn adaptation of my earlier concept. Mielikki, The Forest Spirit by Leonardo Varas I relied on megascans and substance for textures and vegetation.ĬG Spectrum - Advanced 3D Modeling Diploma Term 1 Project This was a turning point, and a work that tipped the scales from hobby to working towards a career. This is an original, realtime character that i had so much fun creating, from its earliest concept to the final renders, it was a huge learning experience and i am very poud of the work i have produced, hope you like it! All textures were hand painted. House Environment Unreal Engine by Lauro Gutierrez by Lauro Gutierrez Barragan Personal project based on the amazing 2D concept of Jon Cameron Li. This is a WIP for my class in Vertex School. I don't tend to do realistic stuff so it's becoming a real challenge for me. Thanks to Kevin Douglas for the tips and for guidance throughout the making of the project. This is a very complicated design, viking style inspired but with several details that makes it more special. Then, it belongs to a great house, but a northern house (same that prefers iron crowns than the gol First, it is a northern warrior helmet, so It could not be too heavy or metal excessy covered. Houdini - Nuke - Maya - Substance - Zbrush - Photoshop.Ghost Rider Pyro is fully procedural and i tried both things out (shelf tools and from Scratch also) A design I developed in my year at FZD school of Design. Lidérc - Hungarian Vampire by Maxim ChenelģD artwork based on an illustration from the artist Johan Egerkrans, taken from his book "The Undead" Responsible for everything except jacket modelingįan art of the temple environment of God Of War. Hey everyone! this is Kyoko, a game ready character made as a personal project.

I came up with her from concepting through modelling, retopology, texturing all the way to rigging and rendering. Magic Spikes (Reworked) - UE4 VFX by Thomas Hutchinson She has 32k triangles, and 4 texture sets: Body (4k), Outfit (4k), Hair/Tail (2k) and Props (2k). My Dark Agumon and my first Zbrush sculpt Classic Agumon.īaby Pegasus | Hercules, 1997 by James SIMON In Janurary I created my first ever realtime effect and submitted it to the Search For A Star competition (VFX category), for the past month I've decided to use my quarantine time to rework my submission to see how much I've improved so far this year. My take on a modern version of Baby Pegasus from Disney’s 1997 Hercules animated film. This had always been one of my favorite characters as a child.
